Skip to content
BioIntensity

Accessibility

What we have built for, what we have measured, and what we have not yet tested.

Last updated 8 September 2026.

Built in

  • Every control is a real, focusable element reachable and operable by keyboard, with a visible focus ring.
  • A skip link to the main content is the first thing in the tab order.
  • The simulator’s sliders are labelled native range inputs, so they work with screen readers and assistive input, and expose a spoken value that explains the scale.
  • Mode and look selectors are exposed as radio groups, not unlabelled buttons.
  • The canvas has a text description that updates with the look and value, so the transformation is not invisible to a screen reader.
  • The system reduced-motion setting is respected, transitions are suppressed, and a pause control is always available in Auto.
  • Nothing flashes, strobes or pulses rhythmically. Colour changes are smoothed by design.
  • Text uses relative units and reflows; the layout is responsive from small phones to desktop.
  • Colour is never the only way information is conveyed — status is always also stated in words.

Contrast

Text colour pairs are computed rather than assumed. The measured ratios for the palette are recorded in the project’s docs/CONTRAST.md, and body text pairs meet WCAG AA (4.5:1) against their backgrounds.

Not yet tested

We would rather name these than imply coverage we do not have:

  • No screen reader pass with VoiceOver, NVDA or JAWS on this site.
  • No testing with speech control or switch access.
  • No formal WCAG 2.2 audit, and no conformance claim.
  • English only.
  • The WebGL simulator has no non-visual equivalent beyond its text description.

Telling us

If something here is hard to use, we want to know: hello@realitymodulation.com.